| 1. Delay |
Delay is an echo effect that replays what you have played one or more times after a period of time. It's like the echoes you might hear when you shout against a wall.
- Delay Time: Delay time, in milliseconds.
- Mix Depth:The dry is the volume of the input signal and the wet is the volume of the delayed signal, in percent. Varies from 0 to 100. If MixDepth = 0 result signal isn't contain delayed signal. If MixDepth = 100 result signal isn't contain input signal. Other values of MixDepth are combination of the dry and the wet (wet = 100 - dry).
- FeedBack Gain: FeedBackGain sets how much delay is feed back to the input. Varies from 0 to 100.
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| 2. Flanger |
Flanging is created by mixing a signal with a slightly delayed copy of itself, where the length of the delay is constantly changing. It is actually one specific type of phasing (Phaser).
- Delay Rate: Rate of delay. Varies from 0 (there isn't delay) to 100 (delay is 20 ms).
- Mix Depth: The dry is the volume of the input signal and the wet is the volume of the delayed signal, in percent. Varies from 0 to 100. If MixDepth = 0 result signal isn't contain delayed signal. If MixDepth = 100 result signal isn't contain input signal. Other values of MixDepth are combination of the dry and the wet (wet = 100 - dry).
- FeedBack Gain: FeedBackGain sets how much delay is feed back to the input. Varies from 0 to 100.
- SweepDepth: The sweep depth determines how wide the sweep is in terms of delay time, in percent. Varies from 0 (no effect) to 100 (maximal effect).
- SweepRate: This parameter refers to the frequency of flanging. Varies from 0 to 100, in percent.
- SweepPhase: Phase of delay, in radian.
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| 3. Invert |
The effect inverts the selected part of an audio file.
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| 4. Phaser |
The phaser achieves its distinctive sound by creating one or more notches in the frequency domain that eliminate sounds at the notch frequencies.
- Delay Time: Delay time, in milliseconds.
- Mix Depth: Dry is the volume of the input signal and Wet is the volume of the delayed signal, in percent. Varies from 0 to 100. If Mix Depth = 0 result signal doesn't contain delayed signal. If Mix Depth = 100 result signal doesn't contain input signal. Other values of MixDepth are combination of the Dry and the Wet (Wet = 100 - Dry).
- FeedBack Gain:FeedBackGain sets how much delay is feed back to the input. Varies from 0 to 100.
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| 5. Reverb |
It is the sound you hear in a room with hard walls where sound bounces around the room for a while after the initial sound stops.
- Delay Time: The delay time, in ms.
- Mix Depth: The dry is the volume of the input signal and the wet is the volume of the delayed signal, in percent. Varies from 0 to 100. If MixDepth = 0 result signal isn't contain delayed signal. If MixDepth = 100 result signal isn't contain input signal. Other values of MixDepth are combination of the dry and the wet (wet = 100 - dry).
- FeedBack Gain: The feedback sets how much delay is feed back to the input. Varies from 0 to 100.
- Reverbration Rate: Varies from 0 (no effect) to 100 (maximum effect), in percent.
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| 6. Reverse |
This effect reverses the selected part of an audio file.
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| 7. Stretch |
This effect stretches the selected part of an audio file in time.
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| 8. Vibrato |
Vibrato equals a cyclical changing of certain frequency of input signal.
- Sweep Depth:The depth of the vibrato effect, in percent. Varies from 0 (no effect) to 100 (maximal effect).
- Sweep Frequency: The frequency of the vibrato effect, in hertz.
- Sweep Phase: Phase of delay, in radian.
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