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DB audio mixer & editor: Advance sound effects added to audio files to make sound more interesting
 
Introduction
DB Audio Mixer & Editor
System Requirements
Audio Format Support
New Features
   
Quick Start Guide
Open or Edit Sound File
Mix Audio Files
Record or Mix Voice
Add Special Effect
Program Window
   
Control Panel
Sound Effects
Advance Sound Effects
Filter Effects
Noise
File Info
Markers
Timer Controls
Volume Controls
   
Properties Window
System
Scales
Colors
Smoothing
Recording
Mixing
Menus
Toolbar
   
 
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Advance Sound Effects

Advance Sound effects can be added to your audio files to make them sound more interesting.They are more than just another different amplitude effects which are what the standard Sound Effects do.

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1. Delay

Delay is an echo effect that replays what you have played one or more times after a period of time. It's like the echoes you might hear when you shout against a wall.

  • Delay Time: Delay time, in milliseconds.
  • Mix Depth:The dry is the volume of the input signal and the wet is the volume of the delayed signal, in percent. Varies from 0 to 100. If MixDepth = 0 result signal isn't contain delayed signal. If MixDepth = 100 result signal isn't contain input signal. Other values of MixDepth are combination of the dry and the wet (wet = 100 - dry).
  • FeedBack Gain: FeedBackGain sets how much delay is feed back to the input. Varies from 0 to 100.
2. Flanger

Flanging is created by mixing a signal with a slightly delayed copy of itself, where the length of the delay is constantly changing. It is actually one specific type of phasing (Phaser).

  • Delay Rate: Rate of delay. Varies from 0 (there isn't delay) to 100 (delay is 20 ms).
  • Mix Depth: The dry is the volume of the input signal and the wet is the volume of the delayed signal, in percent. Varies from 0 to 100. If MixDepth = 0 result signal isn't contain delayed signal. If MixDepth = 100 result signal isn't contain input signal. Other values of MixDepth are combination of the dry and the wet (wet = 100 - dry).
  • FeedBack Gain: FeedBackGain sets how much delay is feed back to the input. Varies from 0 to 100.
  • SweepDepth: The sweep depth determines how wide the sweep is in terms of delay time, in percent. Varies from 0 (no effect) to 100 (maximal effect).
  • SweepRate: This parameter refers to the frequency of flanging. Varies from 0 to 100, in percent.
  • SweepPhase: Phase of delay, in radian.
3. Invert

The effect inverts the selected part of an audio file.

4. Phaser

The phaser achieves its distinctive sound by creating one or more notches in the frequency domain that eliminate sounds at the notch frequencies.

  • Delay Time: Delay time, in milliseconds.
  • Mix Depth: Dry is the volume of the input signal and Wet is the volume of the delayed signal, in percent. Varies from 0 to 100. If Mix Depth = 0 result signal doesn't contain delayed signal. If Mix Depth = 100 result signal doesn't contain input signal. Other values of MixDepth are combination of the Dry and the Wet (Wet = 100 - Dry).
  • FeedBack Gain:FeedBackGain sets how much delay is feed back to the input. Varies from 0 to 100.
5. Reverb

It is the sound you hear in a room with hard walls where sound bounces around the room for a while after the initial sound stops.

  • Delay Time: The delay time, in ms.
  • Mix Depth: The dry is the volume of the input signal and the wet is the volume of the delayed signal, in percent. Varies from 0 to 100. If MixDepth = 0 result signal isn't contain delayed signal. If MixDepth = 100 result signal isn't contain input signal. Other values of MixDepth are combination of the dry and the wet (wet = 100 - dry).
  • FeedBack Gain: The feedback sets how much delay is feed back to the input. Varies from 0 to 100.
  • Reverbration Rate: Varies from 0 (no effect) to 100 (maximum effect), in percent.
6. Reverse

This effect reverses the selected part of an audio file.

7. Stretch

This effect stretches the selected part of an audio file in time.

8. Vibrato

Vibrato equals a cyclical changing of certain frequency of input signal.

  • Sweep Depth:The depth of the vibrato effect, in percent. Varies from 0 (no effect) to 100 (maximal effect).
  • Sweep Frequency: The frequency of the vibrato effect, in hertz.
  • Sweep Phase: Phase of delay, in radian.
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